
#Spellcaster university red dragon how to
Virtually useless (see How to fight part). Healing – Heal your student for max HP.And if all of them died – you can’t use it. This is good, but usually if one of your students die – all off them died. Phoenix Feather – can resurrect your students.You can use it only after and before combat. Sometimes you will find scrolls or (more often) craft them with magic. Typical good composition: The elder scrolls All other passives is allways welcome to. For frontline try max Temporal magic, Heroism and Retribution. So your best composition is 2 Sacred Guys + 1 Ench + 1 Druid (2 Ench, 2 Druid is fine two). And most valuable loot is card, not mana. This is good, but don’t help you in combat. Portal magic (Passive) – you gain more Mana in dungeon.I need to explain why this is the worst active skill? Weak effect, totally random, and you can do it with scrolls. Beast magic (Passive) – give you low chance to stun enemies before battle (and slightly reduce damage).Not so bad, but much worsen then Sacred, Ench and Druid. Elementalism (Offensive) – take damage for two random enemies.It’s not a lot, but good if you don’t plan go deep. Runes (Passive) – give you some Shields before battle (max 15).But healing is usefull anyway because restoration is going fast, that give you addition time to kill the enemies. So if the shields fall, the student dies. And the main battle will go in the shields. Sound good, yeah? But the problem is that the base health is very low (10). Herbalism (Passive) – heal classmate directly in front/behind them each time where students act.Potions (Passive) – give you chance to create scroll after fight.Assassination (Passive) – critical chance (max 50%).Demonology (Passive) – give chance to act student in row after acting.Retribution (Passive) – give you chance to act after incoming attack.5 armor give you -5 damage for each incoming attack. Druidism (Active) – deal damage and gain power buff (more damage for next strikes).

Another way to beat the dungeon without Sacred magic, but you will be having problems with 4 mobs. Enchantment (Active) – deal damage and have change for stun.2 is optimal (you need to deal damage too) Try to have 1-3 members with 4-5 Sacred Magic. It is very difficult to go through the dungeon without Sacred magic. Sacred magic (Active) – Give X shields for ALL team members.To successfully complete the dungeon, you need the right skills and composition. Just see on the screen where you prepare your expedition.

It’s give nice bonus (10 HP + 1 armor) and this equipment don’t have strong analogues (except Potions pads, all of them just garbage).Īlso, you have some little bonuses from some room (Heroism room for example), relic, artifacts and students perks, but my advice is just don’t worry. If you want, you can use Light Pad (armor from light deck). Phoenix don’t have penalties for sure, but animals is very usefull slot. And most funny stuff – even you activate this, it’s not guaranteed that right student start use it. Their effect is insignificant for dungeon and the penalties are severe (students can wear only one equipment of each type, so if you activate dungeun equipment all you students start wear this useless staff). And best thing you can do with that – just don’t use it. In game you have some equipments (Runic spear, Light Pad, etc) and animal (Fat Phoenix). Some choices lead you to fight (most choices lead you to fight). More difficulty => Higher monster level and more mana gain.Įncounters work exactly like dialogue you get several choices to select from, with factors such as a student’s race, items, books, faction rating, rooms, and magical levels affecting what your options are and what monsters you face. There are encounters that can lower the difficulty, but don’t count on them to lower it massively.

Just wait and you see your first dungeon.ĭifficulty scales with how long your students have been in the dungeon.When your students go forward or take a hard encounter, the danger goes up by two with no maximum limit. The most important thing is that you keep all the rewards even if the students die. Once you accept the dungeon quest, it won’t disappear until you try to get through it. You will only have 1 or 2 dungeons per map.
